Custer by Acrise&Excess
KB_NH PRIME TIME - PRESENTS - CUSTER '96 - BRAVE .. YOU DON'T KNOW IF IT'S THE TRUT - PRIME TIME - PRESENTS - CUSTER '96 - KHHIHHAHH CODE:RHX GFX:CATOJB - .. A FALLEN TIME THAT'S HYGONE .. A CRUDE ELITE THAT'S FROM A DISTANT ZONE .. YOU TURN A BLIND EYE ON WHAT'S BRAVE .. YOU DON'T KNOW IF IT'S THE TRUTH YOU TOLD .. ENOUGH! THE MENDRAKE BACK ON STAGE WITH ANOTHER FAST RELEASE. CUSTER'96, A KIND OF TACTIC GAME. I COULDN'T CAME TO A REAL CLUE, BUT FOR SURE NO TRAINERS NEEDED.. SAD! WHATEVER.. THE HIDDEN BBS GOT BUSTED! FUCK! THEREFOR GIVE THE ONLY UP ACRISE AND EXCESS EMBASSY A RING.. 'THE DRAGON'S TOWER' (+49).2215104891.. HAIL TO THE BRAVE ONCE.. NOT (MARK, ANDY) . ONSLAUGHT (DAVE, MATT) . ALPHA FLIGHT (MARC, FRANK, KURT) . CHROMANCE (BALAZS) . ACTIVE (ERIK) AND MORE.. GOTTA RUN SO LATER ON! - HERE'S NO WINNER IN THIS GAME - ADVISE YOU A NEW MATCH.50 BALLS COLLECTED - HIGHSCORES ENTRED.NO HIGHSCORE ENTRY. - F - F - F - F - F - F - - A - A - D - P - - - - - - - 2 - LJKLMN OQ OQ OQ OQ OQ OMNOPQ IK IK IK IK IK IPQIJK LN LN LN LN LN LJKLMN OQ OQ OQ OQ OQ OMNOP/:;<: - :STR]^RSTR]^RSTR]^RSTR]PQIJK L[ - LMQ OK - >?OPQ IK - )+ #$%IJK LN - #% ,-.CDE OQ - ,. )*+ - )+ #$% - - LAYERS 1. - XCESS 0056 2. - XCESS 0054 3. - XCESS 0052 4. - OMPUTER PLAYER 0050 5. - XCESS 0050 6. - XCESS 0048 7. - XCESS 0046 8. - XCESS 0044 9. - XCESS 0042 10. - XCESS 0040 - _?__?O___ - LAYERS 1. - XCESS 0056 2. - XCESS 0054 3. - XCESS 0052 4. - OMPUTER PLAYER 0050 5. - XCESS 0050 6. - XCESS 0048 7. - XCESS 0046 8. - XCESS 0044 9. - XCESS 0042 10. - XCESS 0040 - NTER YOUR NAME PLAYER 1: - NTER YOUR NAME PLAYER 2: - NTER YOUR NAME PLAYER : - OMPUTER PLAYER - NTERTAINMENT ( - NSTRUCTIONS - IGHSCORES - OYSTICK #2 - OMPUTER - N - AME - T THE BEGINNING. ----------------- - VERY PLAYER OWNS 6 SMALL FIELDS (4 BY 6BALLS) AND 1 BIG FIELD (13 BY 5 BALLS). - T THE BEGINNING OF THE GAME EVERY SMALLFIELD CONTAINS 6 BALLS, BIG FIELDS ARE EMPTY. - HE AIM OF THE PLAYER IS TO COLLECT BY EMPTYING HIS SMALL FIELDS AS MUCH BALLS AS POSSIBLE INTO HIS BIG FIELD. - HE PLAYER, WHOSE SIGN IS FLASHING, BEGINS TO PLAY. - OW TO DO A MOVE. ----------------- 1. - ELECT YOUR SMALL FIELD YOU WANT TO EMPTY. 2. - OVE YOUR CURSOR TO REQUIRED PLACE. 3. - > - ELECTED FIELD EMPTIES OUT, IT'S BALLS DIVIDE ONE A TIME INTO NEXT FOLLOWING FIELDS, SMALL ASWELL AS BIG, YOURS ASWELL AS OPPONENT'S, EXCEPT OF OPPONENT'S BIG FIELD. - XAMPLE ON FOLLOWING PAGE ... - OU SELECT THIS FIELD. ]] - ERE'S THE FIRST BALL ]] #11 #10 #9 - &&&&&&[ BALL /* 15 * * 21 *_ - HE RULES. ---------- 1. - HEN YOUR LAST BALL FALLS INTO YOUR OWN BIG FIELD, YOU CAN DO ONE MORE MOVE. 2. - HEN YOUR LAST BALL FALLS INTO YOUR OWN SMALL FIELD, WHICH IS EMPTY, CONTENTS OF THIS FIELD AND OPPONENT'S OPPOSITE FIELD TRANSFERS INTO YOUR BIG FIELD. - OUR LAST BALL FALLS - OU SELECT THISINTO THIS ]] ]] FIELD.FIELD. - PPONENT'S OPPOSITE FIELD - &&&&&&[OPPOSITE * 32 * * 21 *FIELD %&&&&&&$ %&&&&&&$EMPTYED - HE STRATEGY. ------------- - HE RULES ARE SIMPLE, BUT YOU HAVE TO CALCULATE A LOT. - N THE ONE HAND, YOU HAVE TO FIND SUCH A MOVE OR COMBINATION OF MOVES TO PLACE AS MUCH BALLS AS POSSIBLE INTO YOUR BIG FIELD, ON THE OTHER HAND YOU MUST WATCH YOUR OPPONENT TO THWART HIS ATTEMPTS TO DO MORE ADVANTAGEOUS MOVE THAN YOU. - HE GAME ENDS, WHEN ... ----------------------- 1. - NE OF PLAYERS EMPTIES ALL HIS SMALL FIELDS. 2. - NY OF FIELDS IS FULL OF BALLS (SMALL = 24 BALLS, BIG = 65 ONES). - FTER THE END THE COMPUTER COMPARES THE NUMBER OF BALLS IN BIG FIELDS. - LAYER WITH MORE BALLS WINS. - OTS OF FUN WHILE PLAYING - WISHES YOU - EAM. - REDITS: ------------ - ENDRAKE < - OME GREETS TO: - USILA, - URIGA, - IMMERMANN, - NTRY. - . -